thunderklion.blogg.se

Construct 2 vs stencyl
Construct 2 vs stencyl













  1. #Construct 2 vs stencyl full
  2. #Construct 2 vs stencyl code
  3. #Construct 2 vs stencyl license
  4. #Construct 2 vs stencyl plus

#Construct 2 vs stencyl plus

Stencyl expands on the snapping block programming style of Scratch with a wider range of block types plus two ways to package complicated block stacks into reusable pieces ( Behaviors and Custom blocks). Thanks to the GDevelop community for being open and welcoming on this stuff.Import Game doesn't work, try unzipping the file into the stencylworks/games directory) Thanks to my testers Sion and Patchouli for their feedback. Thanks to for being my rad wife and being supportive and happy I was doing something creative for once. Special thanksĪs mentioned above, thanks to for inspiring me to finally give this a go.

construct 2 vs stencyl

For the art and audio resources, I pulled from and itch.io's free game asset sections. I also jumped on the GDevelop 5 discord ( linked here) and got a bunch of help from the fine folks there. I've put ~15 hours into learning it, and built the platformer game/demo as my learning process.

#Construct 2 vs stencyl code

It basically seems like a free version of Construct 3/Stencyl, which actually allows you to use code if you really want to (JavaScript).Īfter reading through the tutorials, I realized it would be super simple to get this up and running once I understood the basics.

construct 2 vs stencyl

When I was about to dig into Stencyl and Construct 3 tutorials on youtube, I found a bunch of videos talking about a newer open source/free engine.

  • Construct 3 and Stencyl are very easy to get up and running, but costly if you don't want object limits.
  • However it currently requires much more code than I'm willing to deal with.
  • Godot is SUPER flexible, to the point where it seems like a real (free) competitor for Unity.
  • However, some things that should be really easy end up being complex (making a GUI, or a title screen, aligning text with other text on the screen, etc)
  • GameMaker Studio 2 makes a lot of real complex things real simple (player movement, stats, etc).
  • I know a decent amount of JavaScript, and used to know C# very well, but didn't want to freshen up for the small projects I intended to do.Īs I began to dug into those, I realized a few things: My goal was to do as little coding as possible.

    #Construct 2 vs stencyl license

    While looking into what else was available, I realized I had a GameMaker Studio 2 license hanging around from years ago, and also found "Godot". Now that this is done, I'll take a small break and move on to what I originally wanted to make.įirst, I used fantastic post around Giant Rom and the Giant Rom Boot Camp.Īfter reading up on various engines, I originally started messing with Stencyl. I saw a bunch of examples for multiple engines that were focused around building a platformer, so I decided to try that. I had a game idea rattling around in my head, and wanted to learn a game engine that could possibly accomplish it. This is for everyone to freely download and look through if they want to learn how I did some of the stuff in the platformer. I also uploaded my project files with comments throughout.

    construct 2 vs stencyl

    GDevelop 5 lets you export your games to HTML and upload directly to itch.io, so you can go right here to play: įeel free to leave any feedback you like either on Itch.io or here. In theory, with all of this done I could iterate and create additional levels relatively easily.

    #Construct 2 vs stencyl full

    Enemies with full animations, different AI/behaviors, HP, and damage stats.A working HUD showing your player health, lives, and current stamina.A hero character with jump, attack, idle, move, and dash animations.

    construct 2 vs stencyl

    I made a 1 level demo with a title screen. Silver-Streak made a game! What did you do?















    Construct 2 vs stencyl